I've been dreaming up games since I was little kid. Back then I used whatever I could get my hands on; paper cut-outs, pushpins and corkboard, and even baseball cards. In highschool I took courses in graphic design and coding; my final coding project was a text-based combat simulator set during World War II.
Years later, I earned a Bachelor of Business Administration Degree focusing on accounting with the goal of becoming a Chartered Accountant. After I graduated, I found myself in a unique situation where I could see a window of opportunity. I decided that with the background I had gained in coding, graphic design, and business, I could make the game I had always dreamed of. In February of 2015 I began a journey of learning, getting acquainted with my first tools, Unity, Blender, and Visual Studio. From there I continuously built up my skills, working in real-time and turn-based environments, to the point where I could begin work on this project.
© Copyright 2015-2018 Wyatt T. Courtney